![]() ![]() ![]() His SCOP gives him a bunch of extremely fragile anti-infantry rapid response units, but he can't play the money game with them like Sensei can. His COP's spawned units are too weak to be used normally, but basically let him put a bunch of extremely fragile anti-infantry indirects on the field. All units fight with 100% strength.Ĭoncept: Japan from Civ V meets a weaker version of Sensei. Spawns 1HP Snipers on all friendly cities. Infantry (Infantry, Mechs, Snipers) have +1 Movement Vision based for the most part, but unlike Sonja he actually brings his own FoW to the game.Ī great general from the land of Amber Earth.ĭ2D: His units ignore their health for damage calculation, however they only have 70% firepower. All enemy units take 2 damage.Ĭoncept: Basically a KGB big-shot. The head of Sapphire Ocean's Intelligence Department.ĭ2D: Can see into forests and reefs in Fog of War. The increased movement range makes his recons actually useful on terrain-heavy maps, and makes rockets easier to set up. Recons get +100% firepower.Ĭoncept: Basically designed as an anti-meta CO to the AW2 "Artillery and Infantry" meta. Wheeled vehicles (Recons, Rockets, Missiles) and APCs get an additional +2 movement. Wheeled vehicles (Bikes, Recons, Rockets, Missiles) and APCs get an additional +1 Movement. Also a joke character.Īn Emerald Sky CO and a classic car enthusiast.ĭ2D: Wheeled land vehicles (Bikes, Rockets, Missiles) and APCs get +1 movement. His random damage range increases to +/-75%Ĭoncept: Flak if he wasn't evil or stupid. His random damage range increases to +/-50% When he gets serious, though, watch out!ĭ2D: Units do up to 25% more or less damage than normal He's a bit lazy-brained and doesn't like to think, though he's not necessarily unintelligent. Seriously, I haven't made her sprite yet but she will be wearing a cat ear headband.Ī carefree and laid-back CO from Ruby Fire. Headstrong, fickle and somewhat impulsive.Īll units get +20% firepower and +1 movementĪll units get +20% firepower and +2 movementĬoncept: Basically the Andy, but focused on quick strikes rather than defense. Note that these COs use the AW2 style power system, but will be using some DoR/DC, Custom Wars and Commander Wars units.Ī Ruby Fire CO with a cat-like personality. I've had an idea for an Advance Wars style game for a while, and I actually have made a couple of the COs in Commander Wars to test them out. Each selected unit is destroyed at the end of the turn Rudy: +20% attack and defence, naturally repair units 1 per dayĬO power Pyrrhic Victory: Chooses a single unit that can attack all units surrounding including diagonal at once, that unit is then destroyed at the end of the turnĬO power Cadmean Warfare: Can choose up to three unit, that can do 5 damage to any unit surrounding, if the enemy unit has less than 5 health it is destroyed. Miguel: Can randomly create from 8 to 12 unitsĬO power R selection: Can randomly create from 9 to 15 units for when ability is active but has half defence for 2 days.ĬO power K Selection: Units random created are 1-5 but has 3X normal attack, can be repaired up to ten I had three new villain CO's for an Advance Wars game idea I had called Advance Wars: ZeitGeistĬO power Zeitnot: Give the enemy only 20 seconds to finish the following turnĬO power Zugzwang: ignore enemy defence when attacking Nintendo's Advance Wars series includes: Year Content related to banned users will be removed at moderator discretionįor more details on the subreddit rules, see the Rules Page.New/Low Karma reddit user posts will be screened as an anti-spamming measure.Submissions must be related to Advance Wars. ![]() This is a subreddit dedicated to discussing everything Advance Wars related including the games, maps, strategy, art, custom designs, and more.Ĭheck out the Wiki for subreddit rules other useful information! ![]()
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